Uniwersytet Warszawski - Centralny System Uwierzytelniania
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Transnational processes and governance

Informacje ogólne

Kod przedmiotu: 2102-ERASMUS-TPGO
Kod Erasmus / ISCED: 14.1 Kod klasyfikacyjny przedmiotu składa się z trzech do pięciu cyfr, przy czym trzy pierwsze oznaczają klasyfikację dziedziny wg. Listy kodów dziedzin obowiązującej w programie Socrates/Erasmus, czwarta (dotąd na ogół 0) – ewentualne uszczegółowienie informacji o dyscyplinie, piąta – stopień zaawansowania przedmiotu ustalony na podstawie roku studiów, dla którego przedmiot jest przeznaczony. / (brak danych)
Nazwa przedmiotu: Transnational processes and governance
Jednostka: Wydział Nauk Politycznych i Studiów Międzynarodowych
Grupy: Przedmioty 4EU+ (z oferty jednostek dydaktycznych)
Przedmioty dla studentów ERASMUS WNPiSM - Lato
Punkty ECTS i inne: 5.00 Podstawowe informacje o zasadach przyporządkowania punktów ECTS:
  • roczny wymiar godzinowy nakładu pracy studenta konieczny do osiągnięcia zakładanych efektów uczenia się dla danego etapu studiów wynosi 1500-1800 h, co odpowiada 60 ECTS;
  • tygodniowy wymiar godzinowy nakładu pracy studenta wynosi 45 h;
  • 1 punkt ECTS odpowiada 25-30 godzinom pracy studenta potrzebnej do osiągnięcia zakładanych efektów uczenia się;
  • tygodniowy nakład pracy studenta konieczny do osiągnięcia zakładanych efektów uczenia się pozwala uzyskać 1,5 ECTS;
  • nakład pracy potrzebny do zaliczenia przedmiotu, któremu przypisano 3 ECTS, stanowi 10% semestralnego obciążenia studenta.

zobacz reguły punktacji
Język prowadzenia: angielski
Rodzaj przedmiotu:

fakultatywne

Założenia (opisowo):

Applying the gamestorming, simulation and role-playing in the form of the workshop is to empower student to take control of their learning.

Tryb prowadzenia:

w sali

Skrócony opis:

The workshop is thought as an exercise in creative thinking and learning that is based in content acquisition and student experience. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. Game inspired course design works in tandem with the curriculum standards while offering ways for students to go beyond the basics.

Pełny opis:

Transnational processes and governance is an immersive gamification –simulation that allows students to experience the challenges, opportunities and complexity of the modern world in a very lively, intense and personal way. Simulation game is a way of teaching that allows active and personal understanding of the social and political processes. Multi-level governance and transnational use of the most compelling features of games and social networking and creates an adventure in which students are masters of their own destinies but find it more difficult than they ever imagined to achieve goals. It have been carefully designed to provide maximum insight into of managing transnational: cross border, multiculturalism, trust, cooperation, partnership, accountability, autonomy, and many other constructs not only as theoretical concepts, but the very experience of solving problems. Students learn to actively obtain information and carry out the synthesis of the needed resources. They build the teams’ projects to solve the problem(s). Soft skills – communication, relational are created in a simulated gaming situation.

Literatura:

Internet sources necessary to the classes and the work projects

http://userpage.fu-berlin.de/~atasp/texte/tn_governance_benz.pdf

http://www.clingendael.nl/sites/default/files/Transnational%20Governance%20and%20Democratiy%20Legitimacy%20-%20Special%20Report.pdf

http://www.sciencespo.fr/liepp/sites/sciencespo.fr.liepp/files/WP8.pdf

http://www.mpifg.de/pu/workpap/wp10-5.pdf

Agnieszka Rothert (ed.) The Processes of Transnational governance, Warszawa, 2014

Efekty uczenia się:

KNOWLEDGE

1 To be able to explain the different dimensions of transnational processes (K_W02)

2 To be able to describe the social and political behavior and activity (K_W03)

3 To be able to understand the mechanisms and working of social and political structures (K_W 09)

SKILLS

4 To be able to analyse critically the concepts and terms related to governance and transnationalism (K_U 01)

5 To be able to interpret issues of transnational political and social behavior and phenomena synthetically ( K_U03)

6. To be able to use the concepts and terms related to governance and collaboration to present his/her own analysis and ideas (K_U06)

SOCIAL COMPETENCES

7 Can work both independently and in a group, taking different roles (K_K 06)

Metody i kryteria oceniania:

The final grade is the result of:

1. Individual work – 35 of grade

2. Final assessement - group and individual effort to apply acquired knowledge and skills in simulated environment - 65% of grade

Praktyki zawodowe:

none

Zajęcia w cyklu "Semestr letni 2023/24" (zakończony)

Okres: 2024-02-19 - 2024-06-16
Wybrany podział planu:
Przejdź do planu
Typ zajęć:
Wykład, 30 godzin więcej informacji
Koordynatorzy: Agnieszka Rothert
Prowadzący grup: Agnieszka Rothert
Lista studentów: (nie masz dostępu)
Zaliczenie: Przedmiot - Egzamin
Wykład - Egzamin
Skrócony opis:

The workshop is thought as an exercise in creative thinking and learning that is based in content acquisition and student experience. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. Game inspired course design works in tandem with the curriculum standards while offering ways for students to go beyond the basics.

Pełny opis:

Transnational processes and governance is an immersive gamification –simulation that allows students to experience the challenges, opportunities and complexity of the modern world in a very lively, intense and personal way. Simulation game is a way of teaching that allows active and personal understanding of the social and political processes. Multi-level governance and transnational use of the most compelling features of games and social networking and creates an adventure in which students are masters of their own destinies but find it more difficult than they ever imagined to achieve goals. It have been carefully designed to provide maximum insight into of managing transnational: cross border, multiculturalism, trust, cooperation, partnership, accountability, autonomy, and many other constructs not only as theoretical concepts, but the very experience of solving problems. Students learn to actively obtain information and carry out the synthesis of the needed resources. They build the teams’ projects to solve the problem(s). Soft skills – communication, relational are created in a simulated gaming situation.

Literatura:

Internet sources necessary to the classes and the work projects

http://userpage.fu-berlin.de/~atasp/texte/tn_governance_benz.pdf

http://www.clingendael.nl/sites/default/files/Transnational%20Governance%20and%20Democratiy%20Legitimacy%20-%20Special%20Report.pdf

http://www.sciencespo.fr/liepp/sites/sciencespo.fr.liepp/files/WP8.pdf

http://www.mpifg.de/pu/workpap/wp10-5.pdf

Agnieszka Rothert (ed.) The Processes of Transnational governance, Warszawa, 2014

Uwagi:

none

Opisy przedmiotów w USOS i USOSweb są chronione prawem autorskim.
Właścicielem praw autorskich jest Uniwersytet Warszawski.
ul. Banacha 2
02-097 Warszawa
tel: +48 22 55 44 214 https://www.mimuw.edu.pl/
kontakt deklaracja dostępności mapa serwisu USOSweb 7.1.0.0-895557ea9 (2024-09-26)